Minecraft
A popular survival sandbox game. You've probably heard of it. I worked as a game designer contracted to Microsoft to be lent out to partnered companies to provide critical design feedback for their content and represent Mojang's brand.
A popular survival sandbox game. You've probably heard of it. I worked as a game designer contracted to Microsoft to be lent out to partnered companies to provide critical design feedback for their content and represent Mojang's brand.
A rhythm-based 2D platformer. All the enemies move to the beat of the music. I made this project as a proud member of a team of three, and was our producer, as well as being responsible for our audio programming, art, music composition, level design, and systems design.
A 3D puzzle platformer about a sprite whose job is to carry the sun back into the sky. I was the producer on this project, and I was also responsible for our level design, model fabrication, and all audio assets.
This was my first real exploration of level design, made for a design class. I'm really proud of the cozy beachside space I was able to make with, at the time, only very basic modeling experience in Autodesk Maya.
A little puzzle game about digging up treasures. This project really helped me understand Unity as an engine and was my starting line for familiarizing myself with C#. During this project, I felt for the first time like someday I could make games for a living.
A vertically-scrolling arcade shooter where the ship you control cannot shoot. As the first team project I was Producer for, Rebound is very special to me. I was responsible for all its graphics programming, its music, and the idea for the game itself.
A roguelite dungeon crawler very heavily inspired by The Binding of Isaac. This was my first project as part of a team, and I was in charge of writing all our music, doing all our audio programming (thanks, FMOD!!!) and making around half of our art assets. I'm still pretty proud of the music!
A little match-3 game operating entirely in the windows console, this is the first game I ever completed. It helped me grasp C.